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国外课程论文参考Research On Game Mechanics In Racing Games

时间:2015-09-01 10:54来源:www.ukthesis.org 作者:英国论文网 点击联系客服: 客服:Damien
国外课程论文参考Research On Game Mechanics In Racing Games
 
本文主要研究了赛车的游戏机制。游戏机制引起了越来越多游戏者的兴趣,并且参与进游戏中,但游戏机制的区域基本上是成功的,它开始被用于其他的领域。
对游戏机制的研究,作者试图了解广阔的游戏力学学科及其在各个领域的应用研究。同时也试图形成一个定义,并将其应用于研究各种游戏的玩法。最后,作者尝试在赛车游戏的游戏机制的深入研究,并引入了一个新的力学的赛车游戏。
 
Introduction

The very first racing game built by KONAMI was Road Fighter (Konami, 1984). The goal of the game was to reach the finish line without running out of fuel. The interesting part was each time the player gets close to finish line without getting crashed; a superman flies by and the player gets extra 1000 points. If you haven’t noticed before, the superman has ‘K’ marked on his dress, which probably stands for Konami. But, if you see from a developers’ point of view, the superman bonus is the result of reward and feedback game mechanics. This point bonus encourages players to play better. It makes the game more interesting and players concentrate more in order to get the bonus “Superman” points.

Game mechanics is a huge subject. It has been used in many fields today, other than video games. Game mechanics have been used for growing the players’ interest and involvement in gameplay, but as the area of game mechanics became largely successful, it started being used in other fields for other purposes.

With the research on game mechanics, I try to study and understand the vast game mechanics subject and its application in various fields. I have also tried to form up a definition and apply it to study gameplay in various games. At last, a thorough study of game mechanics in racing games is attempted, and I introduce a new mechanics for racing games.

Research Context

The example above explains the game mechanics at quite brief extent. Here, I present some definitions by various researchers as well as own thoughts, experience and some examples.

Game Mechanics Definitions

Different researchers provide different game mechanics definitions, most likely related to their research. Here are some of the definitions given by some authors.

Miguel Sicart defines game mechanics as: Methods invoked by agents for interacting with the game world. (Sicart, 2008) Here, Sicart offered a formal definition for game mechanics as he exercises this definition with a comparative analysis of Shadow of Colossus (Team Ico, 2005), Rez (United Game Artist, 2002) and Every Extend Extra (Q Entertainment, 2006) to research game context and user experience.(责任编辑:BUG)


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