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留学生论文范文:技术对英语学习者的作用

时间:2018-05-04 08:51来源:www.ukthesis.org 作者:英国论文网 点击联系客服: 客服:Damien
为外语学习者的一种替代工具,技术的作用随着教育者认识到创造独立和协作的学习环境的可能性而增加,学生可以在其中获得、沉浸和实践一种新的语言。通过使用互联网、文字处理器、视频游戏多媒体和实践项目,学生可以从事个性化教学,以满足他们的特定需求,并参与合作项目,以促进与课堂中的同龄人的交流和通过。全球社区。本研究的重点是视频游戏作为外语教学和习得的有力工具。这是一个非常重要的话题,原因很多,其中很多人并不真正理解这一媒介,并以最坏的方式看待它。视频游戏文化中的许多局外人不理解的是,电子游戏可以是一种表达性和趣味性的媒介,可以很容易地与其他媒介所提供的最好的竞争相抗衡,就像任何类型的表达媒介之前,视频游戏经历了一次严峻的考验。
本文提供了一个很好的机会来解释为什么计算机和视频游戏可以在语言学习中发挥重要作用,以及为什么我们有一个非凡的机会去教育,不仅是我们的孩子,而且是通过电子游戏的广大人口。视频游戏可以提供以任何其他媒介不可行的方式来塑造事件、环境和位置的能力。
 
Introduction 简介
The role of technology as an alternative tool for instruction of English foreign language learners increases as educators recognize its possibilities to create both independent and collaborative learning environments in which students can acquire, immerse and practice a new language (Butler-Pascoe, 1997). Through the use of the Internet, word processors, video games multimedia, and practice programs, students can engage in individualized instruction designed to meet their specific needs and participate in cooperative projects that will foster communication with peers in their classrooms and throughout the global community. This research focuses on the potential of video games as a powerful tool for foreign language instruction and acquisition. This is a very important topic for many reasons, the least of which is that so many people do not really understand this medium and regard it in the worst possible manner. What many outsiders of the video game culture do not understand is that video games can be an expressive and interesting medium that can easily compete with the best that other mediums have to offer, and, like any type of expressive medium before them, video games have gone through a harsh trial by those who are bigoted, uninformed and prejudiced against this medium.
 
This paper provides a great opportunity to explain why computers and video games can take an important part in language learning, and why therein we have an extraordinary opportunity to educate, not only our children but the population at large through video games. Video games can provide the ability to shape events, environments and positions in a way which is not feasible through any other medium. According to Larson (1999) and Li (1999), “the transactional nature and the pedagogical relevance of some state-of-the-art videogame-based interactive technologies make videogames a viable vehicle for foreign language learning”.(责任编辑:cinq)


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